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SiSoftware Sandra 2011 Released

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SiSoftware Sandra 2011 Released


SiSoftware Sandra 2011 Released: London, UK, 4th November 2010 - Media Transcode, Blu-Ray and further GPGPU support.


A year ago, SiSoftware released Sandra 2010 with full support for Windows 7; in the 18 months since the launch of Windows 7, more than ever before we have seen the line blur between PC and entertainment hubs. Two months ago we released a Blu-Ray benchmark, now we have added a brand-new Media Transcoding benchmark using the new Media Foundation of Windows 7. We have also added yet another benchmark (GPGPU Cryptography) which allows direct comparison of CPU performance (using crypto instruction sets) and GPGPU performance.

Benchmarking 101 Benchmarking in Detail: London, UK, November 4th 2011 - We have started a series of articles to detail the new benchmarks of the latest version, Sandra 2011.

Learn what they do, how their work and what the results mean. How do current devices (CPUs, GPGPUs, memory, drives, etc.) compare and how future, soon to be released devices fare?

CPU vs. GPGPU: Arithmetic Performance
CPU vs. GPGPU: Memory Performance
OpenCL GPGPU Performance (OpenCL vs. CUDA/STREAM)
OpenCL CPU Performance (OpenCL vs native/Java/.Net)
DirectX 11 Compute Shader SiSoftware DirectX 11 Compute Shader Support Released: London, UK, 4th January 2010 - SiSoftware releases its suite of DirectX 11 Compute Shader GPGPU benchmarks as part of SiSoftware Sandra 2010.

Compute Shader/DirectCompute is a new programmable shader stage introduced with DirectX 11 that expands Direct3D beyond graphics programming. We believe Compute Shader/DirectCompute will become 'the standard' for programming parallel workloads in Windows, thus we have ported all our GPGPUs benchmarks to DirectX 11 Compute Shader/DirectCompute. more...
OpenCL SiSoftware OpenCL Support Released: London, UK, 30th November 2009 - SiSoftware releases its suite of OpenCL GPGPU benchmarks as part of SiSoftware Sandra 2010.

OpenCL is an open standard for running parallel tasks on GPUs, CPUs and hardware accelerators using the same code - unlike proprietary solutions. We believe OpenCL will become 'the standard' for programming parallel workloads in the future, thus we have ported all our GPGPUs benchmarks to OpenCL.

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